Cpsed IS NOT a 3D modelling
software, if you are looking for such a program please click here, here, hereand here
If you need a .dff Renderware modelling software you can use Blender with the GTA python script
11/29/04: Cpsed 0.4 released. Changelog:
Cpsed window has a nice toolbar with pretty icons.
It is possible to choose the insert point of the models when just loaded instead
of the default position (0,0,0), to ease the model's positioning into the scene when
it becomes bigger and bigger.
Undo/Redo ability.
Camera position is saved with the scene and restored when the scene is loaded.
Cpsed now allows to set a default camera viewpoint.
When a model is deleted its name and id appear in the status bar.
Ability to change the model's loading path before saving the scene.
The name of the current scene appears in the window title bar.
11/02/04: Cpsed 0.3 released. Changelog:
Increased camera zoom factor when using mouse wheel.
Camera can now be moved with mouse to ease the positioning of models into the scene.
Fixed a bug on inserting the models after deleting one or some of them.
Bug fixed when two or more same models are into the scene: when deleting one model
while an equal one is still into the scene, the textures also were wrongly deleted.
10/27/04: For those who use gcc 3.3.2 or gcc 3.3.3 and got this:
glwindow.cpp:144: error: ambiguous overload for 'operator=' in 'this->GlWindow::Copy_of_filename = dummyfilename
Please change the line 144 of file glwindow.cpp as: Copy_of_filename = dummyfilename.latin1(); It should fix the error.
10/26/04: Cpsed 0.2 released.
Cpsed allows you to build your 3D scene in OpenGL by importing 3d
models with textures (BMP/JPG/TGA) and positioning, rotating and
scaling each of them.
Cpsed supports .3ds AutoDesk format and .dff RenderWare format. The 3ds models produced by 3 Studio Max 6 are badly displayed because the 3ds format has changed a bit in this release. If you have
a loader for 3ds format version 6 I will be glad to use it. A simple camera is provided to ease the positioning of the models into the scene. The file format used to save the scene
is pure ASCII, all the values are comma separated.
You need QT library 3.2.x and jpeg library to compile
Cpsed. Just issue qmake and then make.
I'm sorry for the poor layout of Cpsed's site but I
do not have time to beautify it.